Most TextVQA approaches focus on the integration of objects, scene texts and question words by a simple transformer encoder. But this fails to capture the semantic relations between different modalities. The paper proposes a Scene Graph based co-Attention Network (SceneGATE) for TextVQA, which reveals the semantic relations among the objects, Optical Character Recognition (OCR) tokens and the question words. It is achieved by a TextVQA-based scene graph that discovers the underlying semantics of an image. We created a guided-attention module to capture the intra-modal interplay between the language and the vision as a guidance for inter-modal interactions. To make explicit teaching of the relations between the two modalities, we proposed and integrated two attention modules, namely a scene graph-based semantic relation-aware attention and a positional relation-aware attention. We conducted extensive experiments on two benchmark datasets, Text-VQA and ST-VQA. It is shown that our SceneGATE method outperformed existing ones because of the scene graph and its attention modules.
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In-game toxic language becomes the hot potato in the gaming industry and community. There have been several online game toxicity analysis frameworks and models proposed. However, it is still challenging to detect toxicity due to the nature of in-game chat, which has extremely short length. In this paper, we describe how the in-game toxic language shared task has been established using the real-world in-game chat data. In addition, we propose and introduce the model/framework for toxic language token tagging (slot filling) from the in-game chat. The data and code will be released.
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注意机制已被用作跨视觉和语言(VL)任务的重要组成部分,以弥合视觉和文本特征之间的语义差距。尽管注意力已被广泛用于VL任务,但尚未研究其在弥合视觉和文本线索之间语义差距方面的不同注意对准计算的能力。在这项研究中,我们通过研究注意力评分计算方法,并检查其实际代表视觉区域的作用以及文本令牌对全球评估的重要性,对了解注意力对齐的作用进行全面分析。我们还分析了注意力分数计算机制的条件更多(或更少)可解释,并且可能会影响三个不同VL任务的模型性能,包括视觉问题答案,文本到图像生成,文本和图像匹配(句子和图像检索)。我们的分析是同类产品中的第一个,并提供了在VL任务的训练阶段应用的每个注意力对齐得分计算的重要性,这通常在基于注意力的交叉模态模型和/或预审前的模型中被忽略。
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Decompilation aims to transform a low-level program language (LPL) (eg., binary file) into its functionally-equivalent high-level program language (HPL) (e.g., C/C++). It is a core technology in software security, especially in vulnerability discovery and malware analysis. In recent years, with the successful application of neural machine translation (NMT) models in natural language processing (NLP), researchers have tried to build neural decompilers by borrowing the idea of NMT. They formulate the decompilation process as a translation problem between LPL and HPL, aiming to reduce the human cost required to develop decompilation tools and improve their generalizability. However, state-of-the-art learning-based decompilers do not cope well with compiler-optimized binaries. Since real-world binaries are mostly compiler-optimized, decompilers that do not consider optimized binaries have limited practical significance. In this paper, we propose a novel learning-based approach named NeurDP, that targets compiler-optimized binaries. NeurDP uses a graph neural network (GNN) model to convert LPL to an intermediate representation (IR), which bridges the gap between source code and optimized binary. We also design an Optimized Translation Unit (OTU) to split functions into smaller code fragments for better translation performance. Evaluation results on datasets containing various types of statements show that NeurDP can decompile optimized binaries with 45.21% higher accuracy than state-of-the-art neural decompilation frameworks.
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Nearest-Neighbor (NN) classification has been proven as a simple and effective approach for few-shot learning. The query data can be classified efficiently by finding the nearest support class based on features extracted by pretrained deep models. However, NN-based methods are sensitive to the data distribution and may produce false prediction if the samples in the support set happen to lie around the distribution boundary of different classes. To solve this issue, we present P3DC-Shot, an improved nearest-neighbor based few-shot classification method empowered by prior-driven data calibration. Inspired by the distribution calibration technique which utilizes the distribution or statistics of the base classes to calibrate the data for few-shot tasks, we propose a novel discrete data calibration operation which is more suitable for NN-based few-shot classification. Specifically, we treat the prototypes representing each base class as priors and calibrate each support data based on its similarity to different base prototypes. Then, we perform NN classification using these discretely calibrated support data. Results from extensive experiments on various datasets show our efficient non-learning based method can outperform or at least comparable to SOTA methods which need additional learning steps.
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In recent years, arbitrary image style transfer has attracted more and more attention. Given a pair of content and style images, a stylized one is hoped that retains the content from the former while catching style patterns from the latter. However, it is difficult to simultaneously keep well the trade-off between the content details and the style features. To stylize the image with sufficient style patterns, the content details may be damaged and sometimes the objects of images can not be distinguished clearly. For this reason, we present a new transformer-based method named STT for image style transfer and an edge loss which can enhance the content details apparently to avoid generating blurred results for excessive rendering on style features. Qualitative and quantitative experiments demonstrate that STT achieves comparable performance to state-of-the-art image style transfer methods while alleviating the content leak problem.
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In contrast to the control-theoretic methods, the lack of stability guarantee remains a significant problem for model-free reinforcement learning (RL) methods. Jointly learning a policy and a Lyapunov function has recently become a promising approach to ensuring the whole system with a stability guarantee. However, the classical Lyapunov constraints researchers introduced cannot stabilize the system during the sampling-based optimization. Therefore, we propose the Adaptive Stability Certification (ASC), making the system reach sampling-based stability. Because the ASC condition can search for the optimal policy heuristically, we design the Adaptive Lyapunov-based Actor-Critic (ALAC) algorithm based on the ASC condition. Meanwhile, our algorithm avoids the optimization problem that a variety of constraints are coupled into the objective in current approaches. When evaluated on ten robotic tasks, our method achieves lower accumulated cost and fewer stability constraint violations than previous studies.
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The surrogate loss of variational autoencoders (VAEs) poses various challenges to their training, inducing the imbalance between task fitting and representation inference. To avert this, the existing strategies for VAEs focus on adjusting the tradeoff by introducing hyperparameters, deriving a tighter bound under some mild assumptions, or decomposing the loss components per certain neural settings. VAEs still suffer from uncertain tradeoff learning.We propose a novel evolutionary variational autoencoder (eVAE) building on the variational information bottleneck (VIB) theory and integrative evolutionary neural learning. eVAE integrates a variational genetic algorithm into VAE with variational evolutionary operators including variational mutation, crossover, and evolution. Its inner-outer-joint training mechanism synergistically and dynamically generates and updates the uncertain tradeoff learning in the evidence lower bound (ELBO) without additional constraints. Apart from learning a lossy compression and representation of data under the VIB assumption, eVAE presents an evolutionary paradigm to tune critical factors of VAEs and deep neural networks and addresses the premature convergence and random search problem by integrating evolutionary optimization into deep learning. Experiments show that eVAE addresses the KL-vanishing problem for text generation with low reconstruction loss, generates all disentangled factors with sharp images, and improves the image generation quality,respectively. eVAE achieves better reconstruction loss, disentanglement, and generation-inference balance than its competitors.
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A storyboard is a roadmap for video creation which consists of shot-by-shot images to visualize key plots in a text synopsis. Creating video storyboards however remains challenging which not only requires association between high-level texts and images, but also demands for long-term reasoning to make transitions smooth across shots. In this paper, we propose a new task called Text synopsis to Video Storyboard (TeViS) which aims to retrieve an ordered sequence of images to visualize the text synopsis. We construct a MovieNet-TeViS benchmark based on the public MovieNet dataset. It contains 10K text synopses each paired with keyframes that are manually selected from corresponding movies by considering both relevance and cinematic coherence. We also present an encoder-decoder baseline for the task. The model uses a pretrained vision-and-language model to improve high-level text-image matching. To improve coherence in long-term shots, we further propose to pre-train the decoder on large-scale movie frames without text. Experimental results demonstrate that our proposed model significantly outperforms other models to create text-relevant and coherent storyboards. Nevertheless, there is still a large gap compared to human performance suggesting room for promising future work.
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There are many artificial intelligence algorithms for autonomous driving, but directly installing these algorithms on vehicles is unrealistic and expensive. At the same time, many of these algorithms need an environment to train and optimize. Simulation is a valuable and meaningful solution with training and testing functions, and it can say that simulation is a critical link in the autonomous driving world. There are also many different applications or systems of simulation from companies or academies such as SVL and Carla. These simulators flaunt that they have the closest real-world simulation, but their environment objects, such as pedestrians and other vehicles around the agent-vehicle, are already fixed programmed. They can only move along the pre-setting trajectory, or random numbers determine their movements. What is the situation when all environmental objects are also installed by Artificial Intelligence, or their behaviors are like real people or natural reactions of other drivers? This problem is a blind spot for most of the simulation applications, or these applications cannot be easy to solve this problem. The Neurorobotics Platform from the TUM team of Prof. Alois Knoll has the idea about "Engines" and "Transceiver Functions" to solve the multi-agents problem. This report will start with a little research on the Neurorobotics Platform and analyze the potential and possibility of developing a new simulator to achieve the true real-world simulation goal. Then based on the NRP-Core Platform, this initial development aims to construct an initial demo experiment. The consist of this report starts with the basic knowledge of NRP-Core and its installation, then focus on the explanation of the necessary components for a simulation experiment, at last, about the details of constructions for the autonomous driving system, which is integrated object detection and autonomous control.
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